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Calling an external function from Mac bundle crashes editor
To reproduce:1. Open project2. Play scene Expected: scene will be played, if there are any errors, they will be shown in consoleActu... Read more
Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDe...
Steps to reproduce:1. Open the attached user's project "2040283_full_generic_sharing.zip"2. In the Player settings, set IL2CPP Code ... Read more
Editor.OnPreviewGUI background isn't rendered in HDRP or URP
How to reproduce:1. Open the user-attached project “OnPreviewGUI test HDRP”2. Observe the “GUIPreviewTest” window Expected result: T... Read more
[Playables] "PlayableGraph was not destroyed" warning is logged when ent...
"PlayableGraph was not destroyed" warning is logged when entering the Play mode with the Prefab open (the prefab holds the script wh... Read more
Serializable type loses its "NaN" value when copying and pasting it in t...
How to reproduce:1. Open the attached project "Paste NaN in Serializable Type Bug.zip"2. Select "GameObject" in the Hierarchy window... Read more
Crash on DestroyObjectHighLevel_Internal when undoing Spline duplication
Reproduction steps:1. Open the attached "Splined.zip" project2. Select the "Spline Buildings" GameObject3. In the Scene view enable ... Read more
New tag + button not always responsive on click
Create a new project, select the Main Camera in the scene and go to the Add tag... option in the inspector. Try to click the + butto... Read more
[Mac] VFX Graph name is not automatically selected/highlighted in the Pr...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package Create a new ... Read more
Declared hotkeys are not working in the popup menu
How to reproduce:1. Open project “EditorGUI.zip”2. Open Menu > Test, observe the labels3. Press ⌘+f, ⌘+s, or ⌘+t and observe the ... Read more
FoldoutHeaderGroup cannot be expanded or collapsed when in DisabledGroup
Reproduction steps:1. Open the “FoldoutHeaderGroup“ project2. Open the “SampleScene” scene3. Select the “CustomInspectorTest“ GameOb... Read more
All about bugs
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Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture