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[TextMeshPro][Android] FontAssets created with TMP_FontAsset.CreateFontA...
Reproduction steps:1. Open the attached project "ReproProj"2. Build and run on an Android device3. Observe Player Expected result: T... Read more
Can't build the project on WebGL when using Generic Values for Scriptabl...
How to reproduce:1. Open the attached "GenericValues"2. Open the "SampleScene" scene3. Click Build And Run4. Observe the Console Exp... Read more
System.Threading.Task tasks cause stall when used in WebGL
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to File -> Build Settings4. Switch plat... Read more
UI becomes unresponsive when using AppUI Navigation and Event System is...
How to reproduce:1. Open the “IN-96493_AppUI Test“ project2. Open the “SampleScene”3. In the Hierarchy window select “UIDocument”4. ... Read more
The camera's Gizmos frustum does not display correctly when there is a s...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/Scenes/SampleScene” scene3. Open the Game view and en... Read more
New tag + button not always responsive on click
Create a new project, select the Main Camera in the scene and go to the Add tag... option in the inspector. Try to click the + butto... Read more
Animator window "Parameters" tab Search can't be unfocused when clicking...
How to reproduce:1. Open the "Dragon Crashers" sample in Unity2. Open the "Scene_Prefabs_Lineup" scene3. In the Hierarchy under the ... Read more
Font Asset Creator Font Atlas preview disappears when saved
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Open the ... Read more
[iOS] Player crashes on airplaydisconnectcrash`main() when disconnecting...
Steps to repro:1. Build and run users "AirplayDisconnectCrash.zip" project on iOS device2. Enable screen mirroring on iOS device3. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object