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Material Property Drawer does not display a slider or drop-down menu
To reproduce: 1. Open attached project 2. Open "Scene_with_the_Bugs" 3. Select the cube in scene - a drop-down menu should be displa... Read more
Physx crash(es)
To reproduce: 1. Download the project from the user's Dropbox folder (the project is lastly opened with 4.5) 2. Open it with 5.0a1/a... Read more
Deferred: New Deferred Rendering Path - shadows lost, lighting changes
To reproduce: 1. Open project "reprowithlongnname" (ignore the errors in console) 2. Open scene.SponzaSetup_Advanced 3. Open player ... Read more
ArgumentException when trying to Reset texture import settings
Import any texture in Unity. Select it in the Project Browser. In the Inspector clcik on the Cogwheel icon and press Reset. Result:... Read more
ANR on OUYA console under heavy gamepad activity
Application gets killed when input events are created simultaneously with a left analog stick and a touchpad on the Ouya controller.... Read more
Deferred: Shader that uses 'exclude_path:forward' broken in new deferred...
To reproduce: 1. Open project "reprowithlongname" 2. Open scene.SponzaSetup_Advanced 3. Open shader 'BoxProjectedCubemap_Parallax_St... Read more
Cloth no longer supported in Unity 5
To reproduce: 1. Create a project in an earlier version 2. Create a cloth in scene 3. Save scene 4. Open the project with Unity 5 5.... Read more
Blackscreen in standalone build when using Screen.SetResolution() and s...
Steps to reproduce : - import the project attached - open the "Test" scene - build and run it and the standalone build will have a ... Read more
Static object won't bake
To reproduce: 1. Import wall_circular.ma 2. Create an object from the imported file 3. Set the object to static 4. open Lightmappin... Read more
Editing a sliced sprite in photoshop, will break it
To reproduce: 1. Open any project 2. Import a sprite for buttons 3. Slice the sprite 4. Add a button into the scene, using one of th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support