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0
votes
Fixed

WAV file compressed to OGGVORBIS and downmixed with "Force to mono" opti...

Audio

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Mar 12, 2014

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Version/s:

WAV file compressed to OGGVORBIS and downmixed with "Force to mono" option sounds distorted. Reproducible on 4.3.3f1, 4.3.4f1, 4.5.... Read more

0
votes
Fixed

MissingComponentException when selecting animation

Animation

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Mar 24, 2014

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Version/s: 5.0.0a2

- Download and Import the package Animated Spider from the Asset Store (or use the attached project which already has that) - In Uni... Read more

0
votes
Fixed

Memory leak when doing grid slicing

2D

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Mar 24, 2014

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Version/s: 5.0.0a2

- Import the attached UNET - LowLevel.jpg file - Set Tecture type to Sprite and Sprite Mode to Multiple - In the Sprite Editor selec... Read more

0
votes
By Design

Sprite stop getting batched when in lower than -8.99999 Z axis

2D

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Mar 21, 2014

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Version/s: 4.3.4f1

To reproduce: 1) Open the attached project and load 'Stage 1' scene 2) Now go to game view/tab, turn on stats and select 'barbed-2' ... Read more

2
votes
Fixed

Missing Documentation: LoadRawTextureData

Docs - Scripting Reference

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Feb 18, 2014

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Version/s: 4.3.4f1

The Texture2D page has no link or reference to this method: http://docs.unity3d.com/Documentation/ScriptReference/Texture2D.html ... Read more

1
votes
Not Reproducible

Eyedropper tool in colour selection is not accurate

Editor - Other

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Mar 22, 2014

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Version/s: 4.3.4f1

In some cases using a color picker tool can select a lower value color. For example Select full red color (red 255, green 0, blue 0)... Read more

0
votes
Fixed

Renderer properties do not contain any documentation

Docs - Scripting Reference

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Mar 22, 2014

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Version/s: 4.5.0b5

The following properties do not contain any documentation. Detailed documentation is needed to fully understand how these properties... Read more

0
votes
Duplicate

Changing Player Settings doesn't affect consequent builds

Deployment Management

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Mar 21, 2014

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Version/s: 4.3.4f1

Duplicate of case 556409 Steps to repro: - open attached project and load "ResolutionFail" testscene (empty scene with GUIText info... Read more

0
votes
Fixed

Memory allocation assert when opening Mass Place Trees window

Deployment Management

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Mar 24, 2014

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Version/s: 5.0.0a3

Using the attached project: - Create a Terrain - In the Place Trees section of the Inspector, add a tree (from the Edit Trees... but... Read more

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