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WAV file compressed to OGGVORBIS and downmixed with "Force to mono" opti...
WAV file compressed to OGGVORBIS and downmixed with "Force to mono" option sounds distorted. Reproducible on 4.3.3f1, 4.3.4f1, 4.5.... Read more
MissingComponentException when selecting animation
- Download and Import the package Animated Spider from the Asset Store (or use the attached project which already has that) - In Uni... Read more
Memory leak when doing grid slicing
- Import the attached UNET - LowLevel.jpg file - Set Tecture type to Sprite and Sprite Mode to Multiple - In the Sprite Editor selec... Read more
Sprite stop getting batched when in lower than -8.99999 Z axis
To reproduce: 1) Open the attached project and load 'Stage 1' scene 2) Now go to game view/tab, turn on stats and select 'barbed-2' ... Read more
Missing Documentation: LoadRawTextureData
The Texture2D page has no link or reference to this method: http://docs.unity3d.com/Documentation/ScriptReference/Texture2D.html ... Read more
Eyedropper tool in colour selection is not accurate
In some cases using a color picker tool can select a lower value color. For example Select full red color (red 255, green 0, blue 0)... Read more
Renderer properties do not contain any documentation
The following properties do not contain any documentation. Detailed documentation is needed to fully understand how these properties... Read more
Changing Player Settings doesn't affect consequent builds
Duplicate of case 556409 Steps to repro: - open attached project and load "ResolutionFail" testscene (empty scene with GUIText info... Read more
Memory allocation assert when opening Mass Place Trees window
Using the attached project: - Create a Terrain - In the Place Trees section of the Inspector, add a tree (from the Edit Trees... but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support