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0
votes
Fixed

-runWithIntegrityLevelLow argument does not affect integrity level

Deployment Management

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Jul 13, 2016

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Version/s: 5.4.0b25

1. Create & build for Windows Standalone a primitive scene with 5.4.0b252. Launch build using command line argument -runWithLowI... Read more

1
votes
Fixed

[Linux Editor] Project crashes if the scene is played with 'Maximize on ...

Linux

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Jul 11, 2016

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Version/s: 5.4.0b23

Steps to reproduce:1) Open the attached project.2) Open scene 'blopp'.3) In the Game window, check 'Maximize on play'.4) Enter play ... Read more

0
votes
Fixed

[iOS] Artefacts on a mesh with emissive material in Corridor demo iOS 10...

iOS

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Jul 13, 2016

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Version/s: 5.5.0a3

Steps to reproduce:1) Open the attached project.2) Build and deploy to an iOS 10 device. The splash screen get stuck for a brief mom... Read more

0
votes
Fixed

Running the Corridor Standalone with Unity 5.5 and Metal API gives very ...

Graphics - General

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Jul 12, 2016

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Version/s: 5.5.0a3

Running the Corridor Standalone with Unity 5.5 and Metal API gives very dark visuals. 1. What happened Imported the Corridor Demo to... Read more

0
votes
Fixed

[OSX][Metal][AMD] Unity splash logo is displayed not in center position ...

OSX

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Jul 12, 2016

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Version/s: 5.5.0a3

To reproduce: 1. Create an empty project (Or open the attached one);2. Switch graphics API to Metal in the Player Settings;3. Build ... Read more

0
votes
By Design

Animator window parameters doesn't update

Animation

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Jun 22, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Open "123" scene in my attached project "testing animation parameters.zip".2. Enter play mode.--- Don't select... Read more

1
votes
Fixed

"Unable to match textureformat to simple format 0" error appears while s...

Graphics - General

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Jun 20, 2016

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Version/s: 5.4.0b22

How to reproduce: 1. Open the attached project.2. Select the three textures in Assets window and observe an error in Console. Expect... Read more

0
votes
Fixed

Game is displayed with "padding" on the sides of the screen if run in fu...

Graphics - General

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Jul 13, 2016

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Version/s: 5.5.0a3

Game is displayed with "padding" on the sides of the screen if run in fullscreen on less than native resolution 1. What happened Mad... Read more

0
votes
By Design

GetNativeTexturePtr() returns 0 on RenderTexture until colorBuffer prope...

Camera

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Jul 12, 2016

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Version/s: 5.3.5f1

1. Open user attached project.2. Play main scene.3. Watch at console output. It is coming from TestRenderTextureNativePtr script whi... Read more

0
votes
By Design

unity player allocates too much memory on some Android

Android

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Jul 08, 2016

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Version/s: 5.3.4f1

The app uses up too much native heap memory on Android devices. Read more

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