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markup left in list items
-e: see title -repro--go to /Documentation/html/en/Manual/AssetServer.html--NOTICE the list items 2-7 under "Best Practices & Co... Read more
LODGroup. Selecting None when adding render to a group throws NullRefere...
1. Add LODGroup component to Main Camera.2. In Inspector panel for LODGroup select any group. e.g. LOD: 13. Press button Add to add ... Read more
table completely broken
-e: see title -repro--go to Documentation/html/en/Manual/ReducingFilesize.html--NOTICE how the table under "How much memory does my ... Read more
Game View Doesn't repaint when aspect ratio changed
When using the new GUI I noticed that if I change the aspect ratio of the game view that the game view doesn't repaint immediately, ... Read more
# symbol missing in example
-e: see title -repro:--go to Documentation/html/en/Manual/flashexamples-supplyingdata.html--NOTICE the code example says "C" and not... Read more
broken link in flash docs
-repro:--go to /Documentation/html/en/Manual/flash-gettingstarted.html--click "Scripting Reference: ActionScript" at the bottom--NOT... Read more
page under wrong section
-repro:--go to Documentation/html/en/Manual/OptimizeForIntegratedCards.html--NOTICE that it is listed under the Flash section while ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field