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[Materials] Material.mainTexture does not work on editor scripts
To reproduce:1. Open attached project2. In the assets, navigate to Materials > UI > Mari_DIFF and delete the material3. Reimpo... Read more
MonoBehaviours with field-attributes break Unity
To reproduce:1. Open attached project2. Open scene "test"3. Select GameObject in scene and notice the broken script component4. In t... Read more
GameObject.FindGameObjectsWithTag() returns selected prefabs
To reproduce:1. Open attached project2. Open scene "Example"3. Enter play mode - a label shows how many gameobjects are there with t... Read more
Strange alpha shadows with new Standard shader
The attached test case shows three strange shadow conditions with the new Standard shader:1) Shadow of opaque object is speckled whe... Read more
Sliced sprite not working with borders correctly
To reproduce:1. Open attached project2. Open scene "UISlicedSprite"3. Notice the image in the scene - it's not stretching like it sh... Read more
RPC execution order is wrong sometimes
To reproduce:1. Open attached project2. Open TestScene3. Build and run the testscene4. Click "ServerWrong"5. In the editor, enter pl... Read more
Upgrading project to 4.5b4 makes rigged models invisible on some android...
Upgrading project from Unity 4.3.4 to 4.5b4 causes rigged models to disappear on some android devices. Reproduced on Kindle Fire bla... Read more
Covering terrain with grass causes out of memory crash in play mode
To reproduce:1. Open "repro.unitypackage"2. Open scene "host"3. Enter play mode - crash Caused by covering the terrain with grass. S... Read more
Using DirectX11 textures become transparent
Using DirectX 11, textures become transparent. Using DirectX 9, textures are not transparent. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path