Search Issue Tracker
Won't Fix
Votes
2
Found in
4.3.4f1
Issue ID
594682
Regression
No
RPC execution order is wrong sometimes
To reproduce:
1. Open attached project
2. Open TestScene
3. Build and run the testscene
4. Click "ServerWrong"
5. In the editor, enter play mode and select the "Client"
6. Three logs are printed - notice how SecondRPC gets called before the FirstRPC
It seems to be caused by having the FirstRPC call the SecondRPC
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Navigating Prefab Components in Overrides window shows rendering artifacts in the Editor
- Prefab Overrides window cuts-off Component labels across multiple Components
- Opening Memory Settings documentation from Project Settings window opens missing page
- Animated GameObjects ignore Shader keywords when running on VisionOS Player with Polyspatial
- Quickly clicking "Open query in Search Window" in the Hierarchy twice opens the two Search tabs at the same time
zeroZshadow
Jun 17, 2014 01:23
As i cant see the attachement im not sure if this is the same bug as i has.
When calling an RPC using RPCMode.AllBuffered. The RPC will first call the function locally and on return add it to the buffer. This behaviour should be reversed. Adding to the buffer first, then call.
Otherwise having multiple rpc calls within eachother will be buffered in the reverse order.