Search Issue Tracker
Won't Fix
Votes
2
Found in
4.3.4f1
Issue ID
594682
Regression
No
RPC execution order is wrong sometimes
To reproduce:
1. Open attached project
2. Open TestScene
3. Build and run the testscene
4. Click "ServerWrong"
5. In the editor, enter play mode and select the "Client"
6. Three logs are printed - notice how SecondRPC gets called before the FirstRPC
It seems to be caused by having the FirstRPC call the SecondRPC
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
- [UI Toolkit] Delete key deletes the incorrect character and allows for an extra character deletion when language direction is set to RTL
- Dropdown property is cut off and adds unnecessary side padding when a Sub Graph is used as a node in Shader Graph
- All text in the Project Settings Window is still Tinted White after deleting Text in the Search Window
- "WebGL Template" icons disappear when building the project with the Project Settings opened
zeroZshadow
Jun 17, 2014 01:23
As i cant see the attachement im not sure if this is the same bug as i has.
When calling an RPC using RPCMode.AllBuffered. The RPC will first call the function locally and on return add it to the buffer. This behaviour should be reversed. Adding to the buffer first, then call.
Otherwise having multiple rpc calls within eachother will be buffered in the reverse order.