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NullreferenceException when changing width of Rect Transform and switchi...
1. have move tool selected 2. create button 3. attempt to change width in the inspector for the rect transform 4. switch to rect ... Read more
Editor crash when mecanim transition endTime < startTime
1. Open the attached project. 2. Select the New Animation Controller and go to the Animator window. 3. Select the transition between... Read more
[Graphics.Blit] Graphics.Blit moves screen one pixel up in Play mode
Duplicate: http://issuetracker.unity3d.com/issues/game-view-is-offset-when-blitting-from-a-rendertexture To reproduce: 1. Open the ... Read more
Importing substances causes a crash
To reproduce: 1. Create a new project 2. Open the asset store 3. Download and import the "18 FREE Substances" 4. Unity crashes on im... Read more
FindGameObjectsWithTag() adds to count the selected prefabs
To reproduce: 1. Open the attached project 2. Run the scene 3. (De)select the Cube prefab from the Project View 4. Notice that the s... Read more
Having Canvas object in a scene automatically marks it dirty
Steps to reproduce: 1. Create a new scene and add a Canvas object. 2. Save the scene. Scene will remain marked as dirty - asterix wi... Read more
Disabling an UIRenderer component at runtime crashes Unity
1. Open the attached project 2. Run the scene 3. Click the "Toggle Renderer" (it disables the UIRenderer) 4. Unity crashes Read more
Disabling RectTransform crashes the editor
Steps to reproduce: 1. Create an object which has RectTransform component 2. Create a script which disables mentioned RectTransform ... Read more
InputField cursor is not aligned with the text properly
To reproduce: 1. Create a new project 2. GameObject -> Create UI -> Text 3. Add the InputField component to the Text element 4. Clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support