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[WSA] App focus fail with independent input source enabled
Win Store application, built with Unity 4.5.0 b3 and "Independent Input source" option enabled, doesn't regain focus. Repro steps: ... Read more
Unity Event system does not recognize type which is derived from expecte...
When an event is invoked with an instance of a subclass of the expected type, an ArgumentException is thrown: ArgumentException: Pa... Read more
When using english UK keyboard, the quote key is also caught as a backqu...
To reproduce: 1) Download and open project 2) Open "Test" scene 3) Set keyboard language to English UK 4) Play scene 5) Press backq... Read more
Script compiles when static function tries to access property
To reproduce 1) Download project and open 2) Open "test" scene 3) Run game 4) In console notice error "InvalidProgramException: Inv... Read more
[ExecuteInEditMode], OnDisable is called twice on startup
Duplicate of case 557206 Steps to reproduce: - Load the scene "test" - Press play - Observe the log messages. There are two log me... Read more
Toogles activated dynamically show wrong graphics
To reproduce: 1. Take a project from #593293 2. Run the scene 000_Bootstrap 3. Press the red settings icon in the bottom right corne... Read more
Zero-Width space does not cause line break when wrapping words
To reproduce: 1) Download and open project 2) Open "DefaultScene" scene 3) In the Hierarchy window, select IntroSequence/panel_01/L... Read more
Changing between the Multiple and Single sprite import creates memory leak
Changing between the Multiple and Single sprite import settings created the following messages in Console: "!GetPersistentManager()... Read more
Reimport All spawns the error message: "m_PathToGUID.
Reimport All spawns the error message: "m_PathToGUID.count(goodPath) == 0" To reproduce: - Open attached project - Reimport All an... Read more
No message if missing permissions to write license file (and Unity won't...
OS X: If you don't have permissions to write to /Library/Application Support/Unity, license file is simply not written and no messag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected