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Input.inputString produces buggy behaviour for arrow keys
to reproduce:1. Open attached inputtest project2. Attach inputTest script to camera3. Enter play mode4. Enter some letters, followed... Read more
[Emulation] UnityEditor should use the rendering settings of the platfor...
UnityEditor should use the rendering settings of the platform it is used in. The rendering path currently used by the editor should ... Read more
"QualitySettings.SetQualityLevel(x);" in C# will crash build
-e: 64bit headless dev linux build crashes running the attached project -repro:--open project--Test > build both--copy both build... Read more
Input settings cannot be changed back to mouse clicks/default
To reproduce:1. Create a new project (or open an old one)2. Build and Run3. Once unity game launcher appears switch to input tab4. T... Read more
Build and Run causes Unity editor to hang
To reproduce:1. create a new project2. click File -> build and run3. quit launched applicationExpected result: You can continue w... Read more
Rigidbody2D colliders leave gaps between one another
To reproduce:1. Create a project2. Create a 2D platform3. Create a few boxes to stack on it (the smaller the scale the more visible ... Read more
UnityEvent documentation has inconsistencies between c# and javascript
The scripting reference at Editor/Data/Documentation/Documentation/ScriptReference/UnityEvent%603.html says you should derive your c... Read more
Matrix _World2Object is not set correctly with dynamic batching on
To reproduce:1. Open attached project2. Run scene TEST_mpb3. Notice that left 3 boxes render incorrectly Read more
Child Rigidbody2d does not follow the rotation of a parent rigidbody2d
To reproduce:1. Open attached project2. Open TestScene and enter play mode3. A kinematic 3d rigidbody has no problems following the ... Read more
AnimationClip with manually-created root motion curves causes crashes
To reproduce:1. Open attached project2. Select "New Animation.anim" - crash Does not crash with Version 4.2.2f1 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically