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2
votes
Fixed

Undo does not work in assets (prefabs)

Assets Management

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Jan 02, 2014

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Version/s: 4.3.1f1

To reproduce:1. Open new project2. Create a prefab3. Change anything4. Try using undo (Ctrl + z; Command + z; Edit > Undo)5. The ... Read more

0
votes
Fixed

Importing a package causes a hang/crash

Packages

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Dec 19, 2013

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Version/s: 4.3.3b1

To reproduce:1. Create a new project2. Import attached Cube-Particle-Cloth.unitypackageExpected result: It importsActual result: It ... Read more

0
votes
Postponed

Input.inputString produces buggy behaviour for arrow keys

Input

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Dec 30, 2013

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Version/s: 4.3.1f1

to reproduce:1. Open attached inputtest project2. Attach inputTest script to camera3. Enter play mode4. Enter some letters, followed... Read more

0
votes
Fixed

[Emulation] UnityEditor should use the rendering settings of the platfor...

Graphics - General

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Jan 02, 2014

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Version/s: 4.3.3b1

UnityEditor should use the rendering settings of the platform it is used in. The rendering path currently used by the editor should ... Read more

1
votes
Fixed

"QualitySettings.SetQualityLevel(x);" in C# will crash build

Linux

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Dec 06, 2013

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Version/s: 4.2.1f4

-e: 64bit headless dev linux build crashes running the attached project -repro:--open project--Test > build both--copy both build... Read more

0
votes
Fixed

Input settings cannot be changed back to mouse clicks/default

Input

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Dec 29, 2013

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Version/s: 4.3.1f1

To reproduce:1. Create a new project (or open an old one)2. Build and Run3. Once unity game launcher appears switch to input tab4. T... Read more

0
votes
Fixed

Build and Run causes Unity editor to hang

Deployment Management

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Jan 03, 2014

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Version/s: 4.5.0a4

To reproduce:1. create a new project2. click File -> build and run3. quit launched applicationExpected result: You can continue w... Read more

1
votes
By Design

Rigidbody2D colliders leave gaps between one another

Physics2D

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Dec 24, 2013

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Version/s: 4.3.1f1

To reproduce:1. Create a project2. Create a 2D platform3. Create a few boxes to stack on it (the smaller the scale the more visible ... Read more

0
votes
Fixed

UnityEvent documentation has inconsistencies between c# and javascript

Docs - Infrastructure

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Jan 03, 2014

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Version/s: 4.5.0a4

The scripting reference at Editor/Data/Documentation/Documentation/ScriptReference/UnityEvent%603.html says you should derive your c... Read more

0
votes
Postponed

Matrix _World2Object is not set correctly with dynamic batching on

Graphics - General

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Nov 25, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open attached project2. Run scene TEST_mpb3. Notice that left 3 boxes render incorrectly Read more

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