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[WebGL] Garbage collection doesn't work on scene change
How to reproduce:1. Download attached project file2. Change Platform to WebGL3. Build "Scene 1" and "Scene 2"4. Click "Load Scene 2"... Read more
IMGUI elements are brighter in the Scene View when Color Space is set to...
To reproduce: 1. Open the project, attached by the user (New Unity Project.zip)2. Observe the button in the Scene View Expected: Lin... Read more
Undoing AddCompopnent for a behaviour with ExecuteInEditMode, doesn't ca...
To reproduce: 1. Open the project, attached by the tester (OnDestroyEditMode.zip)2. Add "NewBehaviourScript" script via Add Componen... Read more
Vector3Int excessive GC allocation when used in List.Contains
To reproduce: 1. Open the project, attached by the user (Vector3IntGC.zip)2. Open the "Main" scene3. Open the Profiler and enable De... Read more
Editor crashes on CustomLighting::DisableLights after clicking on Script...
Steps to reproduce:1. Open attached “ScriptableObjects.zip” Unity project2. Open “Test.cs” script in a script editor3. Right-click i... Read more
Selection.objects = null causes TLS Allocator errors in Play Mode
How to reproduce:1. Download and open the attached project file2. Attach the script to an object.3. Select an Object and press secon... Read more
[Editor] Nothing is rendered by MainCamera when NewProject is created us...
Nothing is rendered by MainCamera when NewProject is created using LightWeight-Preview Template Steps to Reproduce:1. Create a New P... Read more
Old Create menu item is not removed from Project window Create submenu a...
Steps to reproduce:1. Open attached “MenuName.zip” Unity project2. Open “Test.cs” script in a script editor3. Change CreateAssetMenu... Read more
[Enlighten] Baking pipeline stalls after manually clearing the GI cache
Steps to reproduce1. Download and open attached project.2. Open ‘t1’ scene.3. Turn off auto-mode and bake the scene.4. Manually clea... Read more
ArgumentException: The specified path is not of a legal form (empty) is ...
Steps to reproduce:1. Create a new project2. Go to Build Settings and hit Build3. Build Windows will appear and hit Cancel4. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes