Search Issue Tracker
Adding a trigger paramter to the animator changes existing transition co...
To reproduce:1. Open project "Trigger bug"2. Open animation controller abenew3. Inspect the transition from "Movement" to "Idle" (th... Read more
Using Hashtable as a parameter of a method causes exception to be thrown
This case was related to another issue which was successfully fixed. Read more
OnCollision2DStay doesn't get called all the time
Steps to reproduce : - import the project attached- open the scene MainLevel01- press play- move around and notice that sometimes pr... Read more
UI slow-down when 29,952 light probes selected
When 29,952 light probes are selected, every UI operation takes an extra 90 seconds This bug is further investigation of Case 562020... Read more
Docs: Shader.globalMaximumLOD contains broken link
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/ScriptReference/SL-ShaderLOD.html and notice the broken link Read more
[Editor] Unity freezes when typing 'Infinity' to 'Start Lifetime' input ...
To reproduce:1. Open the project2. Select the GameObject3. Start typing "Infinity" to "Start Lifetime" input field4. Unity freezes f... Read more
Crash when adding a rendertexture to a prefab
Unity crashed when adding a rendertexture to a prefab. It happens in a completely empty project. Repro steps:1. Create new project2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized