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[Shaders] Surface shaders don't track #include dependencies properly
To reproduce:1) Create new project2) Create Surface Shader3) Create "Test.cginc" file4) Open Surface Shader5) Add '#include "Test.cg... Read more
Crash when using AssetDatabase.OpenAsset in GUILayout.Window in EditorWi...
To reproduce:1) Open attached project2) In top menu bar, select "Test -> TestOpenAsset"3) In the new window, click "Open"4) Wait ... Read more
Turn off stats collection for areas hidden in Profiler window
Unity built-in profiler can add overheads what makes it harder to profile games. To reduce that overhead we can turn off samplers th... Read more
[XR]"ArgumentException: There must be 2, 3 or 4 components in the versio...
[XR]"ArgumentException: There must be 2, 3 or 4 components in the version string" exception on selecting Vuforia AR. Steps to Reprod... Read more
[WebGL] build size increase for empty project
-e: see title, applies to wasm, asm, gzip and brotli Last good version:Version 2018.2.0a1 (f0f6225eae35)Fri, 26 Jan 2018 14:35:39 GM... Read more
Custom Model Rig Bone Menu glitches out after going through the hierarch...
How to reproduce: ("1002172glitch.mp4")1. Open the attached project "1002172avatar.zip"2. In the Inspector Window, go to Rig setting... Read more
Clicking documentation icon on TrackedPoseDriver component opens 404 err...
How to reproduce:1. Open the attached "BrokenLink" project and "Link" scene2. Inspect "GameObject" in Hierarchy and click on Tracked... Read more
[Android]Input.gyro.updateInterval returns incorrectly formatted values ...
Steps to reproduce:1. Open attached project2. Open "_scene" scene3. Build for Android-Gyro Update Interval on Android is returned in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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