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0
votes
Not Reproducible

ArgumentOutOFRangeException when adding an object to the scene

Project Browser/Hierarchy

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Jan 28, 2014

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Version/s: 4.5.0b1

To reproduce:1. Open attached project2. Drag ring2 sprite into scene viewExpected result: GameObject is created properlyActual resul... Read more

0
votes
Fixed

2d collider is rendered differently than it appears when you try to edit it

Physics2D

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Jan 28, 2014

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Version/s: 4.5.0b1

To reproduce:1. Open attached project2. Open test scene3. Observe ring2 sprite in edit mode (shift click)Expected result: Editable c... Read more

0
votes
Fixed

[OSX] Crash when changing layout and opening AddComponent

Window management

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Jan 28, 2014

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Version/s: 4.5.0b1

This case is hard to reproduce consistently, but it happens when changing the layout and pressing consistently on the Add Component ... Read more

0
votes
Fixed

Under properties section in the sphere collider manual, Radius and Cente...

Docs - Manual

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Jan 28, 2014

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Version/s: 4.5.0b1

1. go to sphere collider manual documentation2. Note that the sequence in unity is 'isTrigger, Material, Center and Radius.3. In the... Read more

0
votes
Fixed

"max distance only" is missing from the manual docs on distance joint 2D...

Docs - Manual

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Jan 28, 2014

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Version/s: 4.5.0b1

Lack of documentation on Max distance only on the 2D component Distance Joint Read more

0
votes
Fixed

UnityObject JS param options don't work with IE

Webplayer

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Jan 28, 2014

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Version/s: 4.5.0b1

-e: the UO has some options to tinker with the context menu which are not working with IE right now-see http://docs.unity3d.com/Docu... Read more

0
votes
Won't Fix

Voice input doesn't work on BB10 keyboard.

Blackberry

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Jan 28, 2014

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Version/s: 4.5

Voice input doesn't work on BB10. To repro: 1) Load attached project.2) Deploy to BB103) Press text box and select a keyboard type4)... Read more

0
votes
Fixed

OffMeshLink generation doesn't generate OffMeshLinks when HeightMesh is ...

AI

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Jan 29, 2014

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Version/s: 4.5.0b1

- Set JumpDistance to appropriate value, greater than distance between platforms.- Try to bake NavMesh with enabled/disabled HeightM... Read more

0
votes
Fixed

transform.position assign attempt for 'X' is not valid. Even after leavi...

Physics2D

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Jan 29, 2014

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Version/s: 4.5.0b1

To reproduce:1. Open attached project. SliderHinge scene2. Enter play mode3. Observe the consoleExpected result: everything works so... Read more

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