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0
votes
Won't Fix

Cannot load System.Runtime.TargetedPatchingOptOutAttribute type

Mono

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Nov 30, 2013

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Version/s: 4.3.0f4

To reproduce:1) Open attached project2) Then notice the errors in console: TypeLoadException: Could not load type 'System.Runtime.Ta... Read more

1
votes
Fixed

Contextual menu for a shader is shown in the particle system curves

Shuriken

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Dec 03, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - create a new project- create a particle system- enable "Size over Lifetime" and select the Size Curve- resize... Read more

0
votes
Duplicate

Unity crashes on opening scene with HideFlags.DontSave object

Assets Management

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Aug 09, 2013

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Version/s: 4.1.2f1

To reproduce:1)Open the attached project2)Open AEAnimTesting scene3)Unity crashes (stack trace is attached in editor.log) Does not h... Read more

0
votes
Won't Fix

UNITY_EDITOR_MAC is missing

Scripting

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Dec 02, 2013

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Version/s: 4.2.1f4

THe following define doesn't exist: UNITY_EDITOR_MAC There is a UNITY_EDITOR_WIN. Of course you can test for !UNITY_EDITOR_WIN, but ... Read more

0
votes
Fixed

UNITY_EDITOR_WIN and UNITY_EDITOR_OSX missing from docs

Docs - Manual

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Dec 14, 2012

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Version/s: 4.0.0f7

Can you add please definitions : UNITY_EDITOR_WINUNITY_EDITOR_OSX Read more

1
votes
Not Reproducible

Mip map generation for sprites on AMD Radeon GPU's is broken

2D

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Nov 29, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open attached project2. Open scene "MipMap error". It contains two sprites - one with mip maps enabled and one with ... Read more

0
votes
Duplicate

Animation importer bug: non keyframed channels (scale) are animated in U...

-

Dec 01, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open the attached Maya file in Maya2. See how that joint10 has no scale animation3. Import the file in Unity4. Open ... Read more

0
votes
Fixed

Very low framerate on devices with PowerVR SGX540 GPU

Android

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Dec 04, 2013

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Version/s: 4.3.1f1

When the application is run on the device with the PowerVR SGX540 GPU it has a very low framerate and the "PVRSRVAllocDeviceMem: Err... Read more

0
votes
Fixed

Shadowgun animations are all broken and enemy avatars not shown

Webplayer

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Dec 05, 2013

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Version/s: 4.5.0a2

-e: Shadowgun animations are all broken and enemy avatars not seen on the map -repro:--set channel to Test (4.5.0a2)--start https://... Read more

0
votes
Postponed

[IMGUI] VBO Total on GameView Stats depend on number of components in in...

Profiling

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Dec 02, 2013

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Version/s: 4.3.0f4

VBO Total on Statistics preview depends on elements in Inspector.To reproduce:1. Open example reproduction project2. Open Scene 13. ... Read more

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