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LODGroup. Selecting None when adding render to a group throws NullRefere...
1. Add LODGroup component to Main Camera.2. In Inspector panel for LODGroup select any group. e.g. LOD: 13. Press button Add to add ... Read more
table completely broken
-e: see title -repro--go to Documentation/html/en/Manual/ReducingFilesize.html--NOTICE how the table under "How much memory does my ... Read more
Game View Doesn't repaint when aspect ratio changed
When using the new GUI I noticed that if I change the aspect ratio of the game view that the game view doesn't repaint immediately, ... Read more
# symbol missing in example
-e: see title -repro:--go to Documentation/html/en/Manual/flashexamples-supplyingdata.html--NOTICE the code example says "C" and not... Read more
broken link in flash docs
-repro:--go to /Documentation/html/en/Manual/flash-gettingstarted.html--click "Scripting Reference: ActionScript" at the bottom--NOT... Read more
page under wrong section
-repro:--go to Documentation/html/en/Manual/OptimizeForIntegratedCards.html--NOTICE that it is listed under the Flash section while ... Read more
Text on Web Player Settings, Resolution and Presentation, are cut off
Text on Web Player Settings, Resolution and Presentation, are cut off. Please see attached screen shot for details Webplayer support... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message