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Keyboard resizes view resulting in a stretched scene
Displaying an on-screen keyboard results in a resized scene. Reproduced on:Google Nexus 4 with Android 4.3 Reproduced with:Unity Ver... Read more
change layout to 2 by 3 and you get FallbackEditorWindow error
1. Open a new Unity project2. in 'Layout' select option '2 by 3' and you get Failed to destroy editor windows: #3FallbackEditorWindo... Read more
Renamed animation gets reverted when changing the Source Take.
Steps to reproduce : - import the project attached- click on the TestRuns.fbx- in the Animation tab rename one of the three animatio... Read more
Unity hangs when zooming in the Curves in Animation Window
Unity hangs when zooming in the Curves view in Animation Window. This results in corruption of Controller. Repro:1. add a simple ani... Read more
Adding a script with requirecomponent forces you to replace the required...
To Reproduce:1. Open Rainbow_Factory project2. Open _Scene scene3. Select POULPE object in the hierarchy4. Add Stats script as a com... Read more
Adding a 2D or 3D collider to a prefab doesn't result in correct bounds
To reproduce:1. open the provided project and scene2. select Ship from the Assets window3. in the Inspector, add a 2d box collider o... Read more
Rigid2D.Velocity and transform.position are v3 & v2
Currently transform.position and rigid2d.velocity are v3 and v2 respectively forcing for some unsightly code such as this: Gizmos.Dr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified