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[iOS] Skybox renders grey using specific shader on new iOS phones
Reproduction steps:1. Open the attached project.2. Play the 'Main' scene.- Notice a black skybox with yellow clouds.3. Build and run... Read more
[Linux] Dragging any button on launch menu freezes Linux
To reproduce:1. Open Unity2. On the launch menu, press and drag any button for example "Projects" Expected result: nothing happensAc... Read more
[Regression] [Hololens] The TouchScreenKeyboard.Open method on Hololens ...
How to reproduce:1. Download attached project file and build the project as a XAML UWP and sideload it onto a Hololens2. Launch the ... Read more
Wheel Collider Spring Damper affects vehicle's velocity
To reproduce:1. Open repro project2. Play scene Expected: red and white cuboid velocity will be the sameActual: red cuboid(with high... Read more
Adding component on fbx prefab root on import causes inspector null refe...
Adding a component to the root of a fbx prefab with an assetPostProcessor, causes the inspector to throw a null reference exception,... Read more
[WSA ] Build and Run does not launch an UWP build when using VS2017 Upda...
Steps to reproduce:1. Create a project2. Switch platform to Windows Store3. Create a password protected certificate4. Build and Run5... Read more
Changing prefab's image component color changes separate gameObject's wi...
To reproduce:1. Open 'BugTextMeshProPrefabs' project2. Open 'scene1'3. Select 'myScrollBarPrefab' prefab in project window4. Change ... Read more
"None"->"Cardboard" VR device transition fails if orientation == portrai...
How to reproduce:1. Open user provided project2. Deploy app to device3. Notice that after 2 seconds when app switches from 2D to VR,... Read more
[UnityYAMLMerge] YAMLMerge does not work with external tools that take s...
UnityYAMLMerge tool does not work with external tools that take switchs with slashes on windows 10 creators fall update I'm trying t... Read more
[Android] Loading already loaded "cardboard" VR device forcibly exits VR...
How to reproduce:1. Open user attached project2. Deploy to device3. Notice that after switching scene the device returns to 2D mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked