Search Issue Tracker
Wrong behavior on adding ConstantForce to GO which has rigidbody2D
Wrong behavior on adding ConstantForce 2) How can we reproduce it using the example you attached1 Create new project2 Create empty o... Read more
Editing animation keys in the Animation tab does not update the game/sce...
Steps to reproduce : - import the project attached- open the scene "problemScene"- select the "Elephant_touch"- in the Animation tab... Read more
Animator component is being disabled when pressing record in the Animati...
Steps to reproduce : - open the project attached- open the scene "ProblemScene"- select the "Elephant_touch" object in the Hierarchy... Read more
WebCamTexture does not automatically focus on Windows Phone 8
Steps to reproduce:1. Create a project which uses and displays WebCamTexture2. Build and run it. Camera capability must be enabled.3... Read more
Animation Window opens popup on focus
The Animation Window should react to mouse click on the canvas to create clips, even when there are no clips on the selected object.... Read more
Animation Window should remember “curves” toggle value
The value should be stored at least within the Unity session. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field