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NavMesh Agent is still considered on OffMesh Link at 0 position X
Reproduction steps:1. Download "Test.zip" project and open in Unity2. Open "ObstacleTest" scene3. Select "Guy" in Hierarchy and set ... Read more
After updating the Package Manager UI to 1.6.1 NullReferenceErrors are s...
To reproduce: 1. Go to Window -> Package Manager2. Select Package Manager UI3. Press Update to 1.6.14. Observe the console Expect... Read more
'Selection Outline' causing scene view to look completely different comp...
Steps to reproduce:1. Open QA attached project2. Compare scene view to game view while toggling 'Selection Outline' (Scene view ->... Read more
OnCollisionEnter is being reported a couple frames too late for Characte...
When Rigidbody bumps into a CharacterController, callbacks to OnCollisionEnter arrive a couple frames too late. To reproduce: 1. Dow... Read more
Second Project window switches directory/folder when navigating in anoth...
Steps to reproduce:1. Download Attached project2. Open second project window3. Open "folder 1" and child folder "folder A" (do this ... Read more
Opening Collaborate project on another Unity version, warning in Collabo...
After opening a Collaborate project, warning in Collaborate window appears that Unity version has changed. Pressing "click here for ... Read more
Anchored Position fails to set value if it is not read before assigning ...
To reproduce:1. Open project2. Play 'test' scene3. Click button14. Click button2 Expected: both times '(0, 0) ' messages will be thr... Read more
int collision for Shader.PropertyToID and Animator.StringToHash
To reproduce:1) Open attached project and scene2) Play it3) Wait a while (it can take anything up to 100 iterations for it to be con... Read more
Calling CancelInvoke() and exiting play mode at the same time crashes ed...
To reproduce:1. Open project2. Open and play 'PC_Demo_Stripped' scene3. Exit Play mode when particle hits the wall4. Repeat 3rd step... Read more
Visual Studio Code can't start debug, because "Multiple targets ... runn...
Reproduction steps: 1. Create a New Project2. Create a Script and open it with Visual Studio Code3. Try to debug Expected Result: Th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation