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Missing assembly reference when creating text templates in MonoDevelop
1) What happenedMissing assembly reference when creating text templates in MonoDevelop 2) How can we reproduce it using the example ... Read more
Navmesh bake height has a rounding error of 0.2*height
To reproduce:1. Open project StepHeight2. Open scene StepHeight3. Notice that navmesh is blocked for planes which have distance smal... Read more
In asset store preview the music plays less than a second on pressing pl...
In asset store preview the music plays less than a second on pressing play and crashing if autoplay is on 2) How can we reproduce it... Read more
Delete doesn't work on mac
Delete doesn't work on mac, cmd+backspace has to be used instead Read more
Hinge joint 2D doesn't work
To reproduce:1. Open attached project2. Run scene 63. Hinge joint 2D doesn't work, connected rigidbody just falls Read more
Joints 2D don't have any gizmos in scene view unlike 3D ones
To reproduce:1. Add any joint2. Notice that were are no gizmos in scene view Read more
Distance joint - sprites don't stop moving around even on static plane
To reproduce:1. Open attached project2. Run scene 43. Notice that sprites don's stop moving around Read more
Circle collider keeps rolling despite friction 2d material
To reproduce:1. Open attached project2. Run scene 53. Notice that both circle colliders don't stop rolling despite materials with fr... Read more
Shaders: FACE/VFACE semantic is not supported
Support for VFACE HLSL semantic is very inconsistent. Cg has some codegen issue (for d3d9 and only accepts FACE semantic), OpenGL ac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand