Search Issue Tracker

0
votes
Fixed

error CS0234: The type or namespace name 'ShaderGraph' does not exist in...

Package: Shader Graph

-

Mar 17, 2020

-

Version/s: 7.2.1

How to reproduce: 1. Clear out your C:\Users\[username]\AppData\Local\Unity\cache\packages folder 2. Unzip the attached packages.un... Read more

0
votes
Fixed

Device simulator 2.1.0 has compilation errors in SimulatorWindow class

Package: Device Simulator

-

Mar 19, 2020

-

Version/s: preview - 2.1.0

To reproduce: 1. Open any project 2. Import Device Simulator package Expected: No compilation errors Actual: Two compilation errors... Read more

0
votes
Fixed

Profile Analyzer - Total time for multiselection of frames is displayed ...

Package: Profile Analyzer

-

Mar 20, 2020

-

Version/s: preview.1 - 0.6.0

How to reproduce: 1. Create a new Unity project 2. Import the Profile Analyzer package 3. Capture and pull some data from the Unity ... Read more

0
votes
Fixed

Crash on Umbra::TileTraverseTree::init<Umbra::StartCellFinder> when ente...

Camera

-

Mar 19, 2020

-

Version/s: 2019.3.0a1, 2020.1, 2020.1.0b2, 2020.2

Reproduction steps: 1. Open the attached project ("1228835.zip") 2. Open the "School" Scene 3. Enter Play mode or select "Main Camer... Read more

0
votes
Fixed

100% crash when baking with Enlighten on a system with more than 64 threads

Progressive Lightmapper

-

Mar 20, 2020

-

Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Crash when baking with Enlighten on a system with more than 64 threads, for example a AMD Threadripper 3990X. Steps to reproduce: O... Read more

0
votes
Fixed

[Lumin] Building for Lumin ignores raw .C or .CPP plugin files

XR SDK

-

Feb 10, 2020

-

Version/s: 2019.3, 2019.3.0f6, 2020.2

How to reproduce: 1. Open attached project ("NativeCodeTest.zip") 2. Open "NativeCode.cpp" with Code Editor (Assets->Plugins->Native... Read more

0
votes
Postponed

Self-intersecting unwrap produced when generating lightmap UVs

Progressive Lightmapper

-

Oct 11, 2016

-

Version/s: 5.4

Get self-intersecting UVs on model generating lightmap UVs Scene is here: https://drive.google.com/a/unity3d.com/file/d/0B11iL4IgOg... Read more

0
votes
Fixed

Tilemap renders Sprites packed in Sprite Atlas in black (or not at all) ...

2D

-

Feb 28, 2020

-

Version/s: 2019.3, 2019.3.1f1, 2020.2

How to reproduce: 1. Open attached project (1223809.zip) 2. Enter Play Mode 3. Observe the sprites in the Game window Expected resu... Read more

0
votes
By Design

[Scene/Game View] Changing the initial Directional Light to any other ty...

Scene/Game View

-

Mar 20, 2020

-

Version/s: 2018.3.0a10, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.2.0a1, 2020.2.0a4

On changing the light type of the Directional light gameobject initially present in the 'Sample Scene" to point, spot or area and ro... Read more

0
votes
By Design

[SRP Batcher] Objects with changed texture are batched incorrectly when ...

Package: Scriptable Render Pipeline Core

-

Mar 02, 2020

-

Version/s: 8.0.1

How to reproduce: 1. Open SampleScene from the attached project 2. Start Play mode 3. In Game window look around using mouse 4. Insp... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.