Search Issue Tracker
kartriderdash: plugin crash on closing tab
-e: when closing the tab for game Kartriderdash the plugin crashes -crashes on Win7 & Firefox 24, chrome31 -doesn't crash on IE10, o... Read more
Can't launch project built in 4.3b6 (Regression)
To reproduce: 1. Build attached project 2. Open the build game 3. It fails to load Expected: Built project opens What actually happe... Read more
Sprite disappears once it hits the end of the animation if it doesn't t...
Steps to reproduce : - import the project attached - open the scene and press play - use the up arrow key to jump and notice that o... Read more
HingeJoint2D does a weird loop if you change the transform rotation duri...
To reproduce: 1. Open project Bugs 2. Open scene level 3. Enter play mode 4. Change the Cube's rotation to on the z axis - it's foll... Read more
Asset Store downloads not automatically added to VCS
Currently the user has to open a project and then hook it up to the correct Perforce server. There should be an option to open from... Read more
Script Execution Order not checkoutable in VCS
If the project is under version control, go to 'Edit->Project Settings->Script Execution Order'. Notice the inspector tab is locked ... Read more
Can't replace an existing folder when creating a new project on Mac
Replacing the already existing project while creating a new project does not work on OS X. Read more
windows: plugin crash on closing game
-e: when closing the tab with the game Broken Dimensions running the plugin crashes -tested + crashed: Win7 Chrome30 & FF24 & IE10 -... Read more
The splash image is not being letter boxed like it should
When the "Scale to fit (letter-boxed)" Splash scaling type is selected, the image still gets stretched. Reproduced on: Google Nexus... Read more
Unity Tabs are freezing if you press Escape while dragging
Drag any Unity tab (e.g. Project Browser) like you would want to dock it somewhere and press Escape. The tab will freeze where it is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support