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IE11 not recognized as supported browser
-e: as per title -mail from MS: Reference #: 263704Description of the Problem: [IE 11 Issue] Unity Web Player_V-4.1.1.0 :- Add-on fa... Read more
Unity becomes very slow when selecting many files (5000 )
1. Go to project browser2. Expand "Folder5000"3. Click Ctrl A to select all files. This takes approx. 10 seconds on my machine, but ... Read more
Isometric view object clipping while zooming
Repro steps:1. Open new project (or any scene);2.then in scene view- Go to isometric view;- Adjust view so that you can see the grid... Read more
Reset button of player settings doesn't work
Steps to reproduce : - go to Edit-Project settings -Player- edit any information- click reset button Read more
Splash Image doesn't responce for Google Native Client
Steps to reproduce : - go to Edit-Project settings-Player- select Google Native Client- try to open Splash Image Read more
Playing full screen video causes CGContext errors on iOS
To reproduce:1. Open project Autorotation Copy2. Build and run on iOS (reproduced with iPhone5 6.1.4, not reproducible iPad4 6.1, iP... Read more
Out of memory crash when stopping the scene
Steps to reproduce : - import the project from \\homes\projectdrop\Unfinished_Business_Unity_Game -4.zipx ( the project has 56 GB )-... Read more
Memory does not get released after building
Steps to reproduce : - go to \\homes\project drop- import the project FishvCrabs6-26- go to SCG > Custom Builds > Open Build W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig