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0
votes
Fixed

"Switch to Component" link is missing

Docs - Infrastructure

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May 23, 2013

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Version/s:

In the Reference manual the user can click on "Switch to Scripting" when looking at a page about a component. On the corresponding s... Read more

0
votes
Fixed

Calling "new TerrainData()" crashes Android application

Android

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May 24, 2013

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Version/s: 4.1.3f3

The application crashes when the "new TerrainData()" is called. This is reproducible with Unity 4.1.3f3, 4.1.4f1 and 4.2.0b3. Terrai... Read more

1
votes
Postponed

Delegate registered with RegisterLogCallback() is not fired after exitin...

Scripting

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May 25, 2013

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Version/s: 4.1.2f1

RegisterLogCallback not fired after playmode changes If you register a log callback using the 'Application.RegisterLogCallback' API,... Read more

0
votes
Fixed

Delete Empty Changeset option should be disabled for non-empty changesets

Version Control

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May 27, 2013

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Version/s: 4.2.0b1

With a P4 project, save a changeset containing one or more files in the Outgoing changes. Right click on it and notice the Delete Em... Read more

1
votes
Not Reproducible

[Shadows] Graphical glitches and artifacts when using Shadows and Image...

Shadows/Lights

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May 27, 2013

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Version/s: 4.2.0b2

See user's description.1 Open project2 Open scene "scene.ImageEffectWithShadowsGlitch" and press Play3 In Game view press left mouse... Read more

0
votes
Fixed

Profiler reports memory twice for Decompress on Load clip

Audio

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May 27, 2013

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Version/s: 4.2.0b2

To Reproduce:0. The "long.ogg" AudioClip is set to "Decompress on Load" and loaded from an AssetBundle.1. Build & Run a standalo... Read more

0
votes
Not Reproducible

[VCS] Unity says "umergeable file" even though P4V is able to text merge it

Version Control

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May 28, 2013

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Version/s: 4.2.0b3

Related to https://fogbugz.unity3d.com/default.asp?543213 (Mac FileMerge says "Unable to compare files" when merging text asset file... Read more

0
votes
By Design

DinamicOffMeshLink changing End or Start transform using Gizmo

AI

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May 29, 2013

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Version/s: 4.2.0a4

AutoRepath happens only when Agent reaches the end of the calculated path when startTransform or endTransform is changed in runtime ... Read more

1
votes
Won't Fix

Baking a lightmap using "Bake Selected" after using "Bake Selected" on a...

Global Illumination

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May 29, 2013

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Version/s: 4.2.0b3

Notes:This bug case will be closed as `won't fix` because the issue is from Unity 4.x where Autodesk's Beast lightmapping solution w... Read more

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