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"Switch to Component" link is missing
In the Reference manual the user can click on "Switch to Scripting" when looking at a page about a component. On the corresponding s... Read more
Calling "new TerrainData()" crashes Android application
The application crashes when the "new TerrainData()" is called. This is reproducible with Unity 4.1.3f3, 4.1.4f1 and 4.2.0b3. Terrai... Read more
Delegate registered with RegisterLogCallback() is not fired after exitin...
RegisterLogCallback not fired after playmode changes If you register a log callback using the 'Application.RegisterLogCallback' API,... Read more
Delete Empty Changeset option should be disabled for non-empty changesets
With a P4 project, save a changeset containing one or more files in the Outgoing changes. Right click on it and notice the Delete Em... Read more
[Shadows] Graphical glitches and artifacts when using Shadows and Image...
See user's description.1 Open project2 Open scene "scene.ImageEffectWithShadowsGlitch" and press Play3 In Game view press left mouse... Read more
Profiler reports memory twice for Decompress on Load clip
To Reproduce:0. The "long.ogg" AudioClip is set to "Decompress on Load" and loaded from an AssetBundle.1. Build & Run a standalo... Read more
[VCS] Unity says "umergeable file" even though P4V is able to text merge it
Related to https://fogbugz.unity3d.com/default.asp?543213 (Mac FileMerge says "Unable to compare files" when merging text asset file... Read more
DinamicOffMeshLink changing End or Start transform using Gizmo
AutoRepath happens only when Agent reaches the end of the calculated path when startTransform or endTransform is changed in runtime ... Read more
Baking a lightmap using "Bake Selected" after using "Bake Selected" on a...
Notes:This bug case will be closed as `won't fix` because the issue is from Unity 4.x where Autodesk's Beast lightmapping solution w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template