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Choppy movement on high quality setting on BB10 Engineering sample
To reproduce:1) open attached project2) select quality setting: Good3) build and run on BB10 Engineering Sample4) observe choppy mov... Read more
Starting a DX11 Unity player ignores the "-adapter X" setting
Steps to reproduce : - have a machine with 2 monitors- open Unity and create a new scene- build the scene and make a desktop shortcu... Read more
It's not obvious that sub-assets are not deletable. Delete option should...
1) Select Assets/Substances/Sand_012) On Project panel click with the right mouse button on Sand_02 substance3) In context menu sele... Read more
Out of memory exception when editing a large image asset
Steps to reproduce : - open attached project- change "Texture Type" of "Mountains" asset from "Texture" to "Normal map"- click Apply Read more
Renaming asset in the editor should not result in reimport
Seems reasonable if done from OS, but if asset is renamed inside of Unity can't we track that? Read more
Wrong lightmaping the terrain - weird squares on the terrain
1) What happenedWrong lightmapping the terrainOn using different lights in scene weird squares appears on the terrain 2) How can we ... Read more
[LOD] When 'scale in lightmap' is set to zero it still bakes the object
1. create an object with LOD2. Go to lightmapping and while having the window open select on of the children of the LOD object3. Go ... Read more
Image Effect Documentation button not working
Steps to reproduce : - import the following Image Effects :Ambient ObscuranceBloom (Optimized)Blur (Optimized)Tilt Shift (Lens Blur)... Read more
Colliders don't interact with rigidbody that is in the sleep mode
Start the scene. Script MovePlane attached to plane object will wait few moments , that cube on top of it will stop entirely. Then p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically