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0
votes
Fixed

Selecting controller when "None" is selected always prompts to Scene ins...

Animation

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Apr 03, 2013

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Version/s: 4.2.0a3

Steps to reproduce : - open the Mecanim demo project- select a character- in the Animator Component select the avatar to None- now w... Read more

0
votes
Won't Fix

Select controller window doesn't have a zoom slider

Animation

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Apr 03, 2013

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Version/s: 4.2.0a3

Steps to reproduce : - create a cube- add an Animator Component- create an Animator Controller- in the Animator Component open click... Read more

0
votes
Fixed

Choppy movement on high quality setting on BB10 Engineering sample

Blackberry

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Apr 03, 2013

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Version/s: 4.2.0a1

To reproduce:1) open attached project2) select quality setting: Good3) build and run on BB10 Engineering Sample4) observe choppy mov... Read more

0
votes
Fixed

Starting a DX11 Unity player ignores the "-adapter X" setting

Graphics - General

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Apr 03, 2013

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Version/s: 4.1.1f4

Steps to reproduce : - have a machine with 2 monitors- open Unity and create a new scene- build the scene and make a desktop shortcu... Read more

0
votes
Fixed
0
votes
Duplicate

It's not obvious that sub-assets are not deletable. Delete option should...

Project Browser/Hierarchy

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Apr 03, 2013

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Version/s: 4.2.0a3

1) Select Assets/Substances/Sand_012) On Project panel click with the right mouse button on Sand_02 substance3) In context menu sele... Read more

0
votes
Fixed

Out of memory exception when editing a large image asset

Graphics - General

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Apr 04, 2013

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Version/s: 4.2.0a1

Steps to reproduce : - open attached project- change "Texture Type" of "Mountains" asset from "Texture" to "Normal map"- click Apply Read more

5
votes
Won't Fix

Renaming asset in the editor should not result in reimport

Asset Import

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Apr 04, 2013

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Version/s: 4.2.0a3

Seems reasonable if done from OS, but if asset is renamed inside of Unity can't we track that? Read more

0
votes
Fixed

Wrong lightmaping the terrain - weird squares on the terrain

Global Illumination

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Apr 04, 2013

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Version/s: 4.2.0a3

1) What happenedWrong lightmapping the terrainOn using different lights in scene weird squares appears on the terrain 2) How can we ... Read more

0
votes
Fixed

[LOD] When 'scale in lightmap' is set to zero it still bakes the object

Global Illumination

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Apr 04, 2013

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Version/s: 4.2.0a3

1. create an object with LOD2. Go to lightmapping and while having the window open select on of the children of the LOD object3. Go ... Read more

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