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Audio samples do not loop in time with each other when using different a...
MP3 does not loop properly Read more
[Culling] Incorrect culling when using mesh rendering with Shuriken
There is a culling bug that prevents me from using the more optimized Mesh so I'm stuck using the Billboard which causes more overdr... Read more
Display bug in the editor with Multiline Attribute and strings in an array.
Display bug in the editor with Multiline Attribute and strings in an array. The Element title shows the value of the string, which i... Read more
WebPlayer: FullScreen mode looks corrupted
When switching to Full screen mode, the game appears in the top left corner with the rest of the screen being black. 1. Install WebP... Read more
FullScreen switch not working on IE9 on R2D2Quest game
Go to http://www.starwars.com/play/online-games/r2d2-quest/index.html and play the game. It will open it in a pop out window and it ... Read more
WebPlayer can't swich to full screen mode on Opera, Firefox, Chrome, IE.
WebPlayer can't swich to full screen mode for game http://www.disneyxd.ca/games/motorcity-drive/ on Opera, Firefox, Chrome, IE Repro... Read more
When creating a flash build of this project, it fails with compile error
Still present in 4.0f4Reproduce only for Flash build Error:KeyCollection.as(79): col: 6 Error: Target of assignment must be a refere... Read more
Previews (mesh, material) are empty when using -force-gfx-direct on OS X.
Mesh and material previews don't show up at all on Mac. On Windows they don't show up when linear lighting is enabled. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed