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OSX Player should have a predefined minimum window area
OSX Player window can be downsized to display functional buttons only (no working area - see picture). Workaround is trivial (maximi... Read more
Flash: unity swf re-load fails
In case of load/unload/load the unity swf file, the swf file never gets loaded for the second time. 1. In the attached FlashDevelop ... Read more
Does not build for iOS. Cross compilation job Assembly-CSharp.dll failed.
To reproduce:1. Open project MathMatch2. Build for iOS Read more
Aborting an Asset Store package download doesn't work
- Search something on the Asset Store from the Project Browser- Select a free package from the results- Press Import package- A wind... Read more
Buying Asset Store package from Project Browser doesn't work properly
- Make sure you are logged out from the Asset Store- Make a search in the Project Browser and select results from Asset Store- For a... Read more
Asset Store package is unnecessarily downloaded when imported from the P...
- Search for something on the Asset Store from the project browser- Select a result from the free packages and press Import package ... Read more
Edit and Continue always gets OnApplicationFocus(true)
note this is consistent with the first OnApplicationFocus being triggered as OnApplicationFocus(false) in the editor, even though th... Read more
After starting to record with microphone,any other audio playback volume...
OS microphone recording volume is very low. To reproduce: 1) Record an sample with on iOS.2) Playback, you'll see that recorded volu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field