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Garbled UI and "rc.right == m_GfxWindow->GetWidth()" asserts with ProBui...
Install Probuilder Advanced from Asset Store (or use attached project)Open Tools/ProbuilderSelect any of the Tools (Shape, UI Editor... Read more
Rigidbodies wake up with a jolt when they start sleeping
To reproduce:1. Open attached project2. Play the "Warning" sceneNote that when the person's model falls down on the ground, and the ... Read more
[Profiler] Object names are not shown when profiling a build
Reproduction steps:1) Use any project2) Create a Development Build with Autoconnect Profiler selected (reproduced with OSX Standalon... Read more
[InputField] Cannot reenter leading decimal point in "InputField"
Steps to reproduce:1. Open project attached and Open scene "Test". In "Hierarchy" window notice "InputField" component.2. Click the ... Read more
[iOS][IL2CPP] Double casting does not export correctly with IL2CPP
To reproduce:1. Open attached project ("DoubleCast.zip")2. Open "MainScene" scene3. Play it in the editor4. Notice that in the Conso... Read more
[Android] [AssetBundle] Loading many AssetBundles causes a crash
To reproduce:1) Open attached project and Main scene in it2) Build and run on Android3) Notice a crash after 5-30 seconds (happens q... Read more
DontDestroyOnLoad throws InvalidOperationException when called from the ...
How to reproduce: 1. Open attached project2. Open scene test.unity- Note that an error appears in the console: InvalidOperationExcep... Read more
[GLCore][ComputeShader] Dispatching specificing shader results in crash
Info:I couldn't find realy compute shader crashing problem. But its related with loop and gpu memory accessing in it. Check gif. My ... Read more
[Layers] When layer's name is too long, it becomes invisible in drop dow...
Steps to reproduce:1. Open attached project and open scene "layergg".2. Select game object named "GameObject".3. In "Inspector" wind... Read more
[GLCore][HLSL2GLSL] Using uniform naming t0 or other generated ones resu...
Info:Using sames names that a generated in HLSL2GLSL translation results in redaclaration. For example glsl shaders in unit uses tem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List