Search Issue Tracker
[TextMesh] Some anchor points are misplaced
Steps to reproduce: 1. Open attached project "FontCenter.zip"2. Open scene "Untitled"3. In hierarchy, select "New Text"4. Change Anc... Read more
Scroll Rect Content children receive OnRectTransformDimensionsChange cal...
Steps to reproduce: 1. Open attached project "779818.zip"2. Open scene "test"4. In hierarchy, expand Canvas and notice that it has S... Read more
Uncaught exception when entering play mode that has OnGUI call and searc...
Steps to reproduce: 1. Open attached project "_IMGUIrepro.zip"2. Open "M" scene3. In search bar which is located in project tab inpu... Read more
[MacDownloadAssistant] allows running multiple instances
To Reproduce: 1. Run 2 unity installers (I used 5.3.4f1 and 5.4.0b10) and install them to different drives.2. Wait untill one instal... Read more
[Android] Shader fails in OpenGLES 3.0 on Adreno 306 when comparing frag...
To reproduce:1) Open attached project and scene.unity in it2) Make sure in Player Settings OpenGLES 3.0 is forced or Automatic is us... Read more
Mesh should have no normals error when setting Normals to None
Steps to reproduce: 1. Open attached project2. Select "repro" model asset in Project tab3. In its Inspector, set Normals to None and... Read more
AssetBundleManifest.GetAllDependencies returns bundle itself as dependency
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. In top bar, click "Bug > Build Bundle"4. In console notice pri... Read more
[SerialPort] Events subscribed to DataReceived are not triggered
Steps to reproduce:1) create a virtual serialport connection2) open 'VBoxNetwork.zip'3) make sure 'PortHandler' is using the correct... Read more
[SerialPort] BytesToRead returns null reference
Steps to reproduce:1) open the project2) open scene 'Main'3) run Expected behavior: BytesToRead return 0Actual: null reference Read more
[SerialPort] ReadByte() freezes editor
Steps to reproduce:1) open the project2) play scene 'Main'- editor freezes at this point Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow