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Empty app crashes on Android devices when built on Mac in "non-dev" mode...
When deploying an empty scene project to Android (tested on a Galaxy S6), when the deployed apk is launched on the phone it immediat... Read more
Problem with automatic orientation change and physic bodies in 2D on the...
Repro'd on 5.3.4f1. Specifically, what I'm seeing here is that portrait upside down doesn't work. User can set autorotation but when... Read more
[Tizen] Standard Assets Example Project issues
Performance does seem to be degraded as Sukwon describes below. I just imported the Standard Assets project from the Asset Store and... Read more
[GearVR] Pause/Unpause repeatedly crashes app
1) Enable developer mode in the Gear VR service.2) Start the app.3) Repeatedly mash the Gear VR Back button to pause/resume quickly.... Read more
[ISerializationCallbackReceiver] OnAfterDeserialize/OnBeforeSerialize ar...
Steps to reproduce: 1. Open attached project2. Open scene "youpiTest"3. In console, notice error: SetLogCallbackDefined is not allow... Read more
RequireComponent causes components on prefabs to be duplicated on play
Reproduction steps:1) Open user's attached project2) Open "TestScene"3) Select "PrefabInstanceWithColliderReplaced" prefab in hierar... Read more
OnRectTransformPositionChange has different number of calls than usual i...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. In hierarchy, expand "Canvas" and select "Scroll View"4. Run scen... Read more
Folder which contains ".Framework" in its name doesn't import DLL files
Steps to reproduce:1. Download and open attached project "Folder Bug.zip"2. Notice in project browser that is folder called "Plugins... Read more
[IL2CPP] Application crashes on startup when built with IL2CPP on Androi...
Reproduction steps:1. Open the attached project2. Build and run the project with IL2CPP on Android device3. App crashes on startup "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow