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No audio output when using the visionOS build
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build And Run the project for visionOS3. Listen for audio output Exp... Read more
[iOS] Framerate drops when screen is touched on ProMotion devices
How to reproduce:1. Open the attached Project "FpsDropUnityProject"2. Build and Run a Development Build on a ProMotion iOS device3. ... Read more
[TypeCache] Crash on RaiseException when opening a specific project
Steps to reproduce:1. Open the “users attached project”2. Observe the crash Reproducible with versions: 2022.3.7f1, 2022.3.21f1, 202... Read more
MotionVector is rendered after the GameObject when the Material Surface ...
How to reproduce:1. Open the “2022.2.2f1_motionVectors“ project2. Open the “SampleScene“3. Select Window → Analysis → Frame Debugger... Read more
Windows Server build throws Shader errors when using TextMeshPro Text wi...
Reproduction steps:1. Open the “ReproProject” project2. Open the Build Profiles window (File > Build Profiles)3. Switch the Platf... Read more
Build and run button tries to build for selected platform tab in player ...
Steps to reproduce: 1. Open build profile window. 2. Select a standalone profile and make it active (e.g. windows) 3. Open player se... Read more
Graphics.RenderPrimitives with MeshTopology.Lines renders triangles when...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/OutdoorsScene“ scene3. Enter Play Mode4. Observe the Game V... Read more
Text overflows its container with "auto" height when its alignment is ju...
Reproduction steps:1. Open the attached “IN-70023 Text Overflow.zip“ project2. Open the “NewUXMLTemplate.uxml” UI Document in the Pr... Read more
Crash on AnimatorStateMachine::RemoveTransitionsWithDeletingObject when ...
Reproduction steps:1. Open the attached “repro-project“2. In the Project window find and open the “Assets/Invector@MeleeCombat_Upper... Read more
ManagedReference fields with a custom PropertyDrawer aren't refreshed pr...
How to reproduce:1. Open the attached “BugDrawerTests.zip” project2. In the Project window, select “TestObject”3. In the Inspector w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open