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Editor crashes when emitting 100 million particles
Call ParticleSystem.Emit(100000000); Isn't regression. Read more
Only half the triangles render properly when using Mesh.
To reproduce: - Open attached project and load the "MeshTest" scene - Hit Play and observe that there are 2 rectangles in the Game V... Read more
Unity WebPlayer installation aborts with no errors
The Unity WebPlayer installation never finishes, showing "Installation aborted". No error messages appear. Read more
[Performance] Mesh.DrawVBO spike on iOS when mesh becomes first time vis...
To reproduce: 1. How to get project info in edit 2. Build project to iOS with profiling 3. Copy Quest to Xcode Data folder 4. Run pr... Read more
"Failed to load window layout" text doesn't fit in dialog
reproduced on Windows and Mac To replicate with this project, - open the Playmaker editor window, and dock it into your editor pane... Read more
Music continues to play after stopping game
To reproduce: 1. Open project Bubblez_HD_Bug 2. Run Bubblez scene or watch attached video Read more
The function call Random.Range(-100.0f, 0.0f) is not working in Flash
The function call Random.Range(-100.0f, 0.0f) is not working on the Flash platform, the generated numbers are always the same. Read more
AudioListener.pause becomes false when suspended and then resumed
To reproduce: 1. Open AudioListener suspend 2. Build and run on iOS 3. Press pause button 4. Lock/background 5. Return - audio is pl... Read more
Animation, mesh and folder icons are all in gray colors
Please see attached screen shot for details. Expected result: Maybe it would be easier for user to differentiate the different asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor is not capitalised consistently in Preferences window
- [Linux] “Restore Defaults” warning window appears behind Profiler Modules dropdown
- [iOS] Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto