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0
votes
Won't Fix

Texture mipMapBias not working in Flash export (Cat)

Flash

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Jun 28, 2012

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Version/s:

Run the attached project in-editor and press the up/down arrows to adjust the texture's mipMapBias. Now run the included built Flash... Read more

0
votes
Fixed

Audio Channel mapping on 5.1 is incorrect when using compressed sounds

Audio

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Jun 28, 2012

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Version/s:

When a native 5.1 audio clip is switched to compressed the audio channels are mapped incorrectly. To reproduce this open the attac... Read more

0
votes
Not Reproducible
0
votes
Not Reproducible

16bit textures broken (channels swizzled) in asset bundles in 3.5

Assets Management

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Jun 29, 2012

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Version/s: 3.5.2f2

The bug: Loading a big texture from an asset bundle corrupts it. Repro steps: 1. Open the attached project in Unity 3.5 (that's the... Read more

0
votes
Won't Fix

Find References in Scene does not work with multi selection

Scene Hierarchy

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Jun 30, 2012

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Version/s: 4.0.0b1

In Angry Bots Project for example filter Prefabs, select barrelLarge and barrelSmall from the Project Browser Preview, right click a... Read more

0
votes
Fixed

The project wizard in Unity 4 always opens near the lower lef corner of ...

Editor - Other

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Jul 01, 2012

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Version/s: 4.0.0b1

Steps to reproduce : - open Unity and notice the project wizard screen appears on the left side of the screen instead of the middle... Read more

0
votes
Postponed

Asset Store item previews reset after downloading and importing package

Project Browser/Hierarchy

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Jul 02, 2012

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Version/s: 4.0.0b1

- Select All Meshes in the Favorites section of the Project Browser - In the Free Asset preview section, click "More" a few times - ... Read more

0
votes
Fixed

Check for overlapping triangles in the unwrap when importing the mesh

Assets Management

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Jul 03, 2012

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Version/s:

Since the lightmapper can give quite unexpected results when the triangles in the unwrap are overlapping or are outside of the [0;1]... Read more

0
votes
Won't Fix

Values are reseted when entering playmode

Deployment Management

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Jul 03, 2012

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Version/s: 3.5.3f3

Steps to reproduce : - open the test scene - click on Cube_prefab and editor BUG - change HP value - press play and notice that the... Read more