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DataBinding causes the UXML file to be considered as modified when no ch...
How to reproduce:1. Open the “BugReport.zip“ project2. Open the “BugReport02“ scene3. Open the “MainScreen.uxml“ in the UI Builder w... Read more
The UIToolkit Dropdown menu does not show the last item when accessed in...
How to reproduce:1. Open the “UIToolkitBug.zip“ project2. Open the “Example” scene3. Enter the Play Mode4, Select “Misc“ in the Game... Read more
Crash on SystemNative_FcntlSetCloseOnExec when creating a new 3D project
Reproduction steps:1. Create a new 3D projector1. Create a new 3D project2. Open “Assets/Scenes/SampleScene.unity” scene3. Reload sc... Read more
"MissingComponentException" errors are thrown when using Terrain with no...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/OutdoorsScene“ scene3. Select the “Terrain” GameObject in t... Read more
The ParticleSystem "simulate" method is inaccurate when simulating a hig...
Reproduction steps:1. Open the “PS_test.zip” project2. Open the “SampleScene” and Enter Play mode3. Observe the Scene view (expected... Read more
DualSense controller Rebinding for Composite displays different strings ...
Reproduction steps:1. Open the attached “ps5 controller bug.zip“ project2. Connect the DualSense controller3. Open “RebindingUISampl... Read more
[Quest] Native virtual keyboard does not show input and does not close o...
Reproduction steps:1. Open the attached project "ReproProj"2. Build and Run on Quest the “Assets/Scenes/DemoScene.unity“ Scene3. In ... Read more
[Mobile] TimeZone.CurrentTimeZone returns UTC 0 when Peru time zone (-5 ...
Steps to reproduce:1. Open the attached user's project "TimeZone test project.zip"2. Switch to Android Platform, Development build a... Read more
[Android] Splash screen is rendered outside the safe area when "Render o...
Reproduction steps:1. Open the attached project “ReproProject”2. Ensure “Render outside safe area” is not marked at (menu: Edit >... Read more
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJu...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the “Assets/Dematic/Fep/Test/Integration/Pouch/XOJunctionInteg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used