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[Android][Particles] Particles using mesh render flicker on Samsung Gala...
Reproduction steps: 1) Open attached project "TestMeshParticles" 2) Build and run scene "MainScene" on an android device --- After a... Read more
[MSE] Pasting component to game object moves it to another scene
Steps to reproduce: 1. Open attached project 2. Open scene "SceneA" 3. Drag scene "SceneB" into hierarchy to enable MSE 4. In Scene... Read more
SyncListStruct<T> throws NullReferenceException if is declared without c...
Steps to reproduce: 1. Open attached project "772633.zip" 2. Open scene "Assets/synclist/synclist.unity" 3. Run scene 4. Start as h... Read more
Some parameters are linked in NetworkAnimator when AnimatorController co...
How to reproduce: 1. Open the attached project 2. Select TestObject from Assets folder 3. On the Network Animator component tick the... Read more
Reimport all operation crashes Unity
Reproduced only once. 1. Open attached project 2. Reimport All ==> Unity crashes Read more
Crash when importing 3D model
Steps to reproduce: 1. Open attached project "772740.zip" 2. Reimport .dae file found in project tab Unity crashes Reproduced with... Read more
[HLSLcc] Incorrect rendering with gles3 shader on Android from Unity 5.3.x
Shader Properties seem to be handled incorrectly, when Unity compiles a shader for gles3 on Android. Read more
Particles.Simulate() simulates randomly in playmode
How to reproduce: 1. Open the attached project 2. Open and Play MyScene scene 3. Hit play and observer how the particle plays 4. No... Read more
[UNET] SpawnWithClientAuthority() an empty gameobject generates invalid...
Steps to reproduce: 1. Open project. 2. Open scene "test". 3. Build and run project. (CTRL+B) 4. Have the standalone player be the h... Read more
All about bugs
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