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[Linux] Editor crashes when executing project build tests
How to reproduce: Open the attached project named "project-blobario-main" Open the Test Runner Window Switch to Edit mode tests Sele... Read more
UI Toolkit draws black screen on Adreno 740 with Vulkan
Reproduction steps: a. Download the project from this link and open the projectb. Build And Run on an Android devicec. Launch the ap... Read more
Enable asset database(adb) provider doesn't update the search window
Repro steps: 1. database(adb) provider is disabled by default 2. open advanced search window and use glob query, e.g. glob:"*.cs" 3.... Read more
Shader warnings are thrown when building 3D (URP) Sample Scenes Template
Reproduction steps: Create a new 3D URP Sample scenes template project Build the project and check the console Expected result: No w... Read more
Build Profiles: Window becomes messy during the resizing
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Doc "Build Profiles" window next to "Scene" and "Game" win... Read more
[URP] Gizmo of the collider is drawn at the wrong position when using th...
How to reproduce:1. Open the user’s attached “URP Test.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. Select “Select... Read more
[Android] Create symbols.zip generates a Debugging symbols file when it'...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android ... Read more
Crash when using reflect operation with unityeditor scope
How to reproduce:1. Download and open the attached "crashtest" project2. Enter Play mode3. Observe the crash Reproducible with: 2023... Read more
Glitches in Scene View and Game View when "Accurate G-buffer normals" is...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/accurate-g-buffer-bug.unity“ Scene3. Observe the shader i... Read more
[Android] Scripts are not executed in order when built on some Android d...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/ScriptExecutionOrderBug/ScriptExecutionOrderBugScene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject