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Standard Unity Materials and Shaders become corrupted after importing sp...
Reproduction steps:1. Create a new project2. Download and import "Viking Village URP" and open the “The_Viking_Village” Scene3. Down... Read more
Left Mouse Button is recognized as pressed in the Editor when it's relea...
Reproduction steps:1. Open the attached “My project.zip” project2. Enter Play Mode3. Click the left mouse button and notice that the... Read more
[Android] PointerEventData.pointerId value is incorrect when pressing a ...
Steps to reproduce:1. Open the attached “TouchTest” project2. Build And Run the project on the device3. Observe the device’s screen ... Read more
Sprite Resolver does not reset to default value when using an Animation ...
This issue happens because the sprite hash inside the Sprite Resolver component is animated using an int with DiscreteEvaluation att... Read more
PhysX error is thrown when writing to Physics.gravity
Reproduction steps:1. Open the attached “unity-physics-gravity-bug.zip” project2. Open the “Assets/Scenes/SampleScene.unity” scene3.... Read more
Application crashes or stucks with “Execution of the command buffer was ...
How to reproduce:1. Build And Run the user’s attached “uav_bug.zip” project on a mobile device2. Observe the quad Expected result: q... Read more
GC.Collect process takes more time than specified garbage collection dur...
Reproduction steps:1. Open the attached “BugReport“ project2. Open the Profiler window (Window > Sequencing > Timeline)3. Buil... Read more
Fix spelling in "BoxColliders does not support negative scale or size"
How to reproduce:1. Open the attached project “ColliderBug”2. Open the “SampleScene” scene3. Enter the Play mode4. Observe the Conso... Read more
A "FileNotFound" exception is thrown when trying to create a Test Assemb...
Reproduction steps:1. Create and open a new project2. Open the Test Runner window (Window > General > Test Runner)3. In the Te... Read more
"Copy Depth render pass will not execute" error thrown on Standalone build
h2. Steps to reproduce Open the attached repro project [^Cornell-Box-URP.zip] Open the test runner Build and run tests on standalone... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"