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Angry Bots crashes on WP8 when paused/resumed on level restart
Run angry bots on WP8, open up the menu, press restart and quickly press the windows button to pause the game. Return to game, quick... Read more
Cursor flickers when dragging objects in the New Hierarchy Window
When dragging objects in the New Hierarcy Window in TransformSort mode, the cursor is flickering. In the attached video it is not po... Read more
New Hierarchy Window - Child objects are not shown
NewHierarchy - ChildObjects are not shown. Maybe this is intentional design, but when selecting the "BackgroundAndSlider" option in ... Read more
Crash when adding a parameter to a blend tree
Steps to reproduce : - import the project attached- create a new Animator Controller- create a new Blend tree and add a motion- assi... Read more
Selection does not change on the drop down menu in a 2D Directional ble...
Steps to reproduce : - import the project attached- create a new Animation Controller- create a new blend tree- assign 2 motions to ... Read more
Some buttons are highlighted even if not hovered
To reproduce:1. Open the project2. Open the scene "Layout Groups"3. Play it4. Try moving your mouse around rather fast5. See that so... Read more
Import blendshapes setting is absent in 4.5 documentation
To reproduce:1. Click on an fbx2. In the Import Settings, there's a "Import Blendshapes" setting which is missing from the picture t... Read more
Animation tab in the fbx Import Settings differs accordingly to the anim...
Animation tab in the fbx Import Settings differs accordingly to the animation type. Therefore, not all options are documented:Animat... Read more
Several descriptions for animation clip settings are missing from the do...
1. Import the attached package2. Change the fbx type to Humanoid3. Open the Animations tab4. Notice "Events" and "Motion" at the bot... Read more
Some descriptions of animation transitions settings are missing from the...
To reproduce:1. Open the attached project2. Double-click on an animation controller3. Make a transition (if there's none)4. Click on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS