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Menu items and Unity editor icon disappear when importing a project with...
When opening a project that has a lot of textures in it for the first time, when Unity finally opens you will notice that the menu b... Read more
il2cppFileRoot.txt and LineNumberMappings.json end up being referenced i...
Repro steps: 1. Create a new project using the 3D project template;2. Switch target platform to Universal Windows Platform;3. Go to ... Read more
Activity indicator is not rendered when displayed on iOS devices
How to reproduce:1. Build And Run the user’s attached “Loading test.zip” project on iOS device2. In the app, press the “START LOADIN... Read more
[Linux] Crash on burst_signal_handler when creating a new 3D HDRP (Sampl...
{}Reproduction steps{}: Create a new 3D HDRP (Sample Scene) Template project Expected result: The project launches Version reproduce... Read more
Changes made in Awake function with ExecuteAlways attribute are overwrit...
How to reproduce:1. Open the attached “initialization_issue.zip” project2. Open the SampleScene3. Select the “testobject” under the ... Read more
“Mesh.SetBoneWeights() failed: Vertex (vertex number) has zero weights” ...
How to reproduce:1. Open the “BoneWeightRepro“ project2. Open the “SampleScene“3. Go to the "File > Build Settings..."4. Toggle o... Read more
"<RI.Hid> Failed to create device file: 2 The system cannot find the fi...
Reproduction steps:1. Open the attached “ASDQWE” project2. Observe the Console Window Expected result: No warning is thrownActual re... Read more
[Linux] Getting "File could not be read" errors when installing Post Pro...
{}Reproduction steps{}: Create a new Unity Project Open Package Manager Window (Window > Package Manager) Click on the plus icon ... Read more
Lightmapping memory does not deallocate when baking is completed
The case about GI meta pass rendering not deduplicating meta pass textures is tracked here [UUM-55090] GI meta pass is generating un... Read more
The articulation joint drive effect is not being applied to the GameObje...
How to reproduce:1. Open the “SuspensionDemo“ project2. Open the “MainScene“3. Open the “Assets/Wheel“ Prefab to edit in isolation4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal