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[Android] OpenGLES3 does not respect the Rendering Layers option of URP ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to the Andr... Read more
ArgumentOutOfRangeException is thrown when Deleting StyleSheet in Contex...
Steps to reproduce: Create or open any Project with the UI Toolkit installed Create a "UI Document" Asset and open it Add any UI Ele... Read more
The option to Rename or Create Template is exposed to Users when multipl...
Steps to reproduce: Create or open any Project with the UI Toolkit installed Create a "UI Document" Asset and open it Add multiple U... Read more
[iOS] The safe area value is smaller before minimizing when rotating on ...
Steps to reproduce: 1. Open ScreenOrientation.zip project 2. Build and Run for iOS Platform 3. Before opening app make sure that dev... Read more
Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a sp...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Campaign1.unity“ scene3. Enter the Play Mode and wait a few ... Read more
Crash on TypeTreeIterator::GetNode when opening a specific folder
Reproduction steps:1. Open the attached project "CrashRepro"2. Click on the "Assets\Ship" folder in the Project window3. If it does ... Read more
ARM64 architecture DLL incorrectly copied instead of x64 when building f...
Reproduction steps:1. Open the attached “test-native-plugins.zip” project2. Build and Run the project on a Windows x64 machine (File... Read more
Changing the value in UI Builder by dragging increases it by a few thous...
How to reproduce:1. Create a new Unity project2. Create a UI Document and open it3. Add a "Label" to the UI Builder Hierarchy and se... Read more
Search field in UI Builder's Library has no character limit
Steps to reproduce: Open a Unity project Open the UI Builder via Window > UI Toolkit > UI Builder In your web browser, go to L... Read more
[Water] Cannot possible to create more than 32 foam generators
When dealing with a large world, foam generators should be sorted based on distance to camera and only the first 32 should render Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow