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Context menu is twice as wider when compared to older Streams
How to reproduce:1. Create a new project using any template2. Right-click in Hierarchy3. Observe the context menu Expected result: T... Read more
Blur makes it look like meshes are moving away from the first placed mes...
How to reproduce:1. Open the attached “bug_check_vanilla_True.zip“ project2. Open the “OutdoorScene“ Scene3. Enter Play Mode4. Obser... Read more
Hierarchy context menu doesn't show shortcuts
How to reproduce:1. Right-click in the hierarchy window2. Observe "Create Empty" action Expected result: Create Empty action has a C... Read more
Incorrect root hierarchy order when importing Unity Package
How to reproduce:1. Create and open a new Unity project2. Import the attached Unity Package "UIPixelator_v2.1.unitypackage"3. Open A... Read more
[MacOS] UnityGfxDeviceWorker crash when running the project on MacOS
How to reproduce:1. Download and open the attached "Project" project2. Open Build Settings3. Make sure "Create Xcode project" is ena... Read more
Unnecessary changes are created in the Scene asset by the Shadow Caster ...
How to reproduce:1. Create a repository with the “ReproProjectGit“ project2. Open the “ReproProjectGit“ project3. Open the “SampleSc... Read more
Graphics assets are not stripped from the server build when a scene is s...
Reproduction steps:1. Open the attached project "BuildNotStripped"2. Open “Assets/Scene/Game.unity“ Scene3. Open Build Settings (Fil... Read more
[Contextual Menus] "FontAsset" instead of "Font Asset"
Steps to reproduce: Create a 2D/3D URP project (or an empty project and import URP into it); Go to the "Project" window Right mouse ... Read more
"Exception: LogControllers.Data is not created" is thrown when calling L...
How to reproduce:1. Open the attached project "Test2Camera.zip"2. Enter Play Mode Expected results: No errors thrown in the Console ... Read more
[Android] The AndroidJavaObject.GetRawClass() method returns different p...
Reproduction steps:1. Open the attached project “JavaProject”2. Build And Run on Android3. Observe the app Expected result: The poin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"