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Windows Build Profile has Publishing Settings foldout that contains no i...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Build Profiles window (File > Build Profi... Read more
Build Profile window’s Add Settings dropdown has a lot of unused space a...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Build Profiles window (File > Build Profi... Read more
Organization names with non-ASCII symbol characters are selectable in In...
Steps to reproduce:1. Create a new Organization using emojis ([https://cloud.unity.com/account/my-organizations])2. Create new Unity... Read more
Meta Quest Player stuck at splashscreen when Build App Bundle and Split ...
Reproduction steps:1. Create a new project using VR Template2. Switch to the Android platform in Build Profiles (File → Build Profil... Read more
[Cinemachine] Virtual Camera does not update during Blend Cancellation
Steps:1. Open the attached “IN-126783“ project2. Open the “SampleScene”3. Enter Play Mode4. Observe the Scene or the Game view Actua... Read more
Some AI Generators' models are favourite by default
How to reproduce:1. Create a new 2D Unity project and install the AI Packages2. In the Project window, right-click -> Create ->... Read more
Missing reference warnings in Visual Studio when project path is long an...
How to reproduce:1. Open the “IN-124534“ project2. Right-click in the Project window and select “Open C# Project” (Visual Studio)3. ... Read more
Some AI Generators' models have obscure names and no description
How to reproduce:1. Create a new 2D Unity project and install the AI Packages2. In the Project window, right-click -> Create ->... Read more
Some Flux AI Generators models are missing examples
How to reproduce:1. Create a new 2D Unity project and install the AI Packages2. In the Project window, right-click -> Create ->... Read more
Android & Android XR: “Build Profiles > Packages” section loads with sev...
Steps to reproduce: Create a new Universal 2D project Go to "File > Build Profiles" Select "Android" platform (if it is not insta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled
- Clear Dynamic Data On Build does not clear data after a clean build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"