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"Culling Manager" Component is missing the documentation link
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> Create Empty3. Select the created GameObject4.... Read more
"Fabrik Solver 2D" Component is missing a documentation link
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> Create Empty3. Select the created GameObject4.... Read more
"IK Manager 2D" Component is missing the documentation link
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> Create Empty3. Select the created GameObject4.... Read more
Gizmos render outside of Viewport when URP is used
How to reproduce:1. Open the attached project "IN-129202"2. Open the "SampleScene"3. Ensure that Gizmos are enabled in the Game View... Read more
Unable to delete Tree GameObjects and “NullReferenceException” errors ar...
Steps to reproduce: Create a new Unity project using the Universal 3D template Make sure Hierarchy V2 is enabled Create a new Tree G... Read more
Tree GameObject appears grey when rotated in the Preview window
Reproduction steps:1. Create a new 3D (Built-in Render Pipeline) template project2. Create a Tree GameObject (GameObject > 3D Obj... Read more
Spring Joint 2D "Distance" value adjusts "Connected Anchor" Y value inst...
Steps to reproduce: Open the attached "2DSpringJoint.zip" project Open the "SampleScene" Enter Play mode From the Hierarchy, select ... Read more
Overlay cameras break URP rendering order on Mac/Metal
Steps to reproduce:1. Open the “IN-130136” project2. Open the “BugReproScene” scene3. Enter Play Mode4. Open the Game view and obser... Read more
Animation Parameters example code uses legacy Input System causing “Inva...
Steps to reproduce:1. Create new Unity project2. Create a Cube GO in Hierarchy window3. Import provided script “NewMonoBehaviourScri... Read more
Sprite Skin help box uses internal term “SpriteRenderer” instead of huma...
Steps to reproduce: Create a new Universal 2D project In the Hierarchy, right-click -> Create Empty Select the created GameObject... Read more
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