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0
votes
Fix In Review

VisionOS Player Memory Usage continuously rises when the Player has a Vi...

VisionOS

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Dec 15, 2025

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Version/s: 6000.0.64f1, 6000.3.2f1, 6000.4.0b2, 6000.5.0a3

How to reproduce:1. Open the attached “IN-122517.zip” Project2. Build for VisionOS on Xcode3. Open the built Xcode Project4, Open th... Read more

1
votes
By Design

BuildOptions.Development is ignored when running a batch mode build for ...

Windows

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Dec 15, 2025

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Version/s: 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

How to reproduce:1. Unpack the "IN-122642_BatchBuild.zip" project to a convenient location2. In project's Assets folder find the "ba... Read more

0
votes
Active

UI Document with Assets gets created in Sample Scene instead of selected...

Hierarchy V2

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Dec 15, 2025

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Version/s: 6000.4.0b2, 6000.5.0a3

Steps to reproduce:1. Create new Unity project2. Create two extra Scenes in Project window3. Drag "New Scene" and "New Scene 1" to H... Read more

0
votes
By Design

Add Extension dropdown in the Cinemachine Camera component does not have...

Package: Cinemachine

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Dec 15, 2025

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Version/s: 3.1.5

Steps to reproduce: Create a new Unity project and install the Cinemachine package In the Hierarchy, right-click -> Cinemachine -... Read more

6
votes
Active

Player hangs when the "Run in Background" is enabled and active window i...

Windows

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Dec 15, 2025

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Version/s: 6000.2.14f1, 6000.3.1f1

How to reproduce (estimated): Open the “Test-Project.zip“ project Open Edit → Project Settings → Player → Resolution and Presentatio... Read more

0
votes
Not Reproducible

UI Toolkit Dropdown list elements use default color instead of USS color...

UI Toolkit Framework

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Dec 15, 2025

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Version/s: 6000.0.64f1, 6000.2.15f1, 6000.3.1f1, 6000.4.0b1, 6000.5.0a3

How to reproduce:1. Open the attached "IN-126810_Dropdown_hover_bug_test.zip" project2. Open the "SampleScene"3. Enter Play mode4. O... Read more

0
votes
Fixed

Screen Space Reflections does not read the water surface smoothness corr...

Environment Effects

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Dec 15, 2025

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Version/s: 6000.2.10f1

Reproduction steps:1.2.3. Actual result: The reflections fade identically for both near and far objects, regardless of the water sur... Read more

1
votes
By Design

UI Mask Component does not apply correctly when Canvas Render Mode is se...

uGUI Framework

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Dec 15, 2025

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Version/s: 6000.0.64f1, 6000.2.15f1, 6000.3.1f1, 6000.4.0b1, 6000.5.0a3

How to reproduce:1. Open the attached “Project_xyz” project2. Navigate to Assets -> Scenes -> System Scene -> Lobby3. Enter... Read more

1
votes
In Progress

Gizmos are not rendered for the Base Camera when using Camera Stacking

SRP Foundation

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Dec 15, 2025

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Version/s: 6000.0.64f1, 6000.3.2f1, 6000.4.0b1, 6000.5.0a3

How to reproduce:1. Open the “IN-127668_GameView_GizmoBug“ project2. Open the “SampleScene”3. Ensure Gizmos are enabled in Game view... Read more

0
votes
Active

Creating UI Document with Assets in Hierarchy window throws ALLOC_TEMP U...

Hierarchy V2

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Dec 15, 2025

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Version/s: 6000.4.0b2, 6000.5.0a3

Steps to reproduce:1. Create new Unity project2. In Hierarchy window create UI Document with Assets (GameObject > UI Toolkit >... Read more

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