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Universal: Changing transparent or cutout shader to universal should cha...
Right now all shaders when changed to universal have rendering mode set to Opaque. Transparent and cutout shaders should have it set... Read more
Triangle mesh collider does not collide
To reproduce:1. Open attached project2. Open collider vs box Collider scene3. Enter play modeExpected result: All the objects collid... Read more
Wheel Collider jumps to sky when colliding
To reproduce:1. Open attached project2. Open collider vs boxCollider scene3. Enter play modeExpected result: The Cube with the wheel... Read more
Wheel Collider lacks the documentation on some of it's variables
Wheel Collider lacks the documentation on some of it's variables:Force app point distanceWheel Damping Rate Note: The variables were... Read more
Setting target position on a wheel collider lower than 0 causes an error...
To reproduce:1. Add a wheel Collider to any object2. Set Target Position to lower than 0 or higher than 1Expected result: You can't ... Read more
Gravity is broken
To reproduce:1. open attached project2. open gravity is broken scene3. enter play modeExpected results: All objects named Door / Wal... Read more
Exception thrown while executing UnityEngine.EventSystems.IKeyDownHandler
Steps to repro:-Open the scene "Example - Widgets" and press play-In game view, click on the multi line input field on the left side... Read more
Initial .prefab file is smaller before project is saved
To reproduce:1. Create a new project2. Add a cube to scene3. Drag the cube to the project window, making it a prefab4. Open up the a... Read more
Rigidbody.SweepTest does not respect Physics.IgnoreCollision
To reproduce:1. Open attached project2. Open sceneUnity53. Select both the cube and sphere in the scene and set their layer to UI4. ... Read more
Crash when trying to create a prefab with configurable joints
To reproduce:1. Open attached project2. Open scene "ropeWithSpheres"3. Try to create a prefab out of the "lanternOnLianas" gameobjec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0