Search Issue Tracker
Artifact Occurs When Selecting Assets from 'My Assets' in the Import Uni...
Steps to reproduce: Create a new project Open the Packager Manager Import a package from 'My Assets' In the Import Unity Package win... Read more
Draw Objects Pass and EndRenderPass errors are thrown when Anti Aliasing...
How to reproduce:1. Open the “beautify-test-u6” project2. Open the “SampleScene”3. Observe the Console window Expected results: No e... Read more
[iOS][Xcode] Deployement target in Xcode is 9.1 when in Unity set to 9.0
To reproduce:1. Create new project2. Select iOS as build platform3. In the Player settings set Target minimum iOS Version to 9.04. B... Read more
Media Encoder produces incorrectly muxed WebM videos by improperly disti...
Reproduction steps:1. Open the attached “IN-88710.zip” project2. Open the “EXPORTER” Scene3. Open the Recorder Window (Window > G... Read more
[PLM] Decals do not affect baked global illumination
A decal should bounce light, but not occlude light hitting the geometry behind it.It could be projected on the geometry behind it, b... Read more
Organisation does not show up in the Add project from repository Organis...
Reproduction steps:1. Open Unity Hub2. Click on profile icon and select “Manage organisations”3. Add new Organisation4. Go back to U... Read more
Array new values are not saved when changing in the Inspector window
To reproduce:1. Open the project “InspectorBug”2. Select “Test” GameObject3. In the Inspector expand “Test (Script)”4. Change values... Read more
Editor Crash while idling
Editor Crash while idling I left the editor open for >1h doing nothingit's quit possibly not easy to repro, but try and open the ... Read more
Using JobHandle.CombineDependencies for long-running jobs causes "Intern...
How to reproduce:1. Open the attached "tempjob_bug.zip" project2. Open the "SampleScene" Scene3. Enter PlayMode -> observe the Co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation