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The warning is cut off when Preset Name exceeds maximum length
Steps to reproduce: Create a new Unity project using a 3D Universal Template Right-click on the Scene view tab > Overlays > Ov... Read more
Hierarchy v2: [Correctness] Right click should change selection in hiera...
Steps to reproduce: Open any project and enable hierarchy v2 right click on any available node Actual results: context menu open as ... Read more
Folders disappears from Project Browser when their name ends with ".meta"
Note: the folder disappears from Project Browser, but it stays on disc, so it is not data loss. If folder has some content in it (as... Read more
A wrong log file is attached when project is launched with a "-logFile" ...
How to reproduce:1. Create a new project2. In Unity Hub, press the three dots icon next to the project3. Select "Add command line ar... Read more
Severe visual artifacts on the WorldSpace Label Text on a specific project
How to reproduce:1. Open the “UUM-129346_AltProject.zip“ project2. Open the “SampleScene“3. Observe the Game view Actual results: Th... Read more
"NullReferenceException" thrown when modifying a UI Document while a Sce...
How to reproduce:1. Open the attached project "IN-124664"2. Open "SampleScene"3. In the Project window open the "Assets/UIDoc" UI Do... Read more
UI stays in the background when it is disabled in simulator
How to reproduce:1. Open the ‘IN-125954' project2. Open the ‘player castle’ scene3. Enter Play mode4. In the Simulator press the whi... Read more
[iOS] Debug.Log() appears as <private> in Console app
Steps to reproduce:1. Open the “IN-125388” project2. In Build Settings, enable Development Build and build the Xcode project3. Conne... Read more
Hierarchy v2: [Correctness] "Create empty child" on unselected node sele...
Steps to reproduce: Open any project with hierarchy v2 turned on select one node and right click on a different node 3. select creat... Read more
Addressable terrain shader variants are stripped from the Player
How to reproduce:1. Open the “TerrainShaderTest.zip“ project2. Build and run the project3. Observe the Player Actual: Terrain shader... Read more
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